AI Movement in UnReal
We are in this post going to look at two forms of AI Movement.
Random AI movement. This is where a NPC moves around the map randomly. This can make it hard for a PC (player character) to predict where a NPC will be. for example stealth games where a player tries to get past some NPC's.
AI Patrolling. In this tutorial we will look at a NPC who patrols between two fixed points. This emulates a traditional concept of a guard patrolling a set space.
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