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Tuesday, 22 May 2018

Final Game post

Game based of a film


At the beginning of this year you where given the assignment of creating a game based of the film big trouble in little China.

So Today You need to be doing finishing touches to making the game. Either using Unreal or Maya
Remember to pass course I need :-
game play video of you playing your game and discussing the game as you play it (5 min video).
(This Friday 25th)
Also give me a 1 to 2 minute video of a friend playing the game. (can do over half-term)
Also a 5 to 10 min video of making the game (can do over half-term)
You can do one video with all the elements or multiple videos and/or create word do with lots screen shots if you want.
This covers all my 4 units, so most of the grades come from this one piece of work.

Presentation of game
Tuesday 5/6/18
Includes :-
Demo of game (either video or live demo) – 5 mins minimum
Discussion on what you did versus what you wanted in initial presentation
Discussion on what worked and what didn’t
Reflection on what you could have done differently
Future improvements you could make


Unit 70:

P4
create a 3D game world following industry practice, working within appropriate conventions and with some assistance.
[CT; SM; RL]
M4 create a 3D game world to a good technical standard following industry practice, showing some imagination and with only occasional assistance.
D4
create a 3D game world to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.



One covers the OO Design within the game and how it is used.

Unit 71 :

P4
apply object-oriented modelling techniques to design a game element with some assistance. [CT; SM]
M4 apply object-oriented modelling techniques to design a game element to a good technical standard with only occasional assistance.
D4
apply object-oriented modelling techniques to design a game element to a technical quality that reflects near-professional standards, working independently to professional expectations.


Also a video on the environment and how you set it up ..

This covers ..

Unit 68 :

P3
create a 3D environment following industry practice, working within appropriate conventions and with some assistance. [CT; SM; RL]
M3 create a 3D environment to a good technical standard following industry practice, showing some imagination and with only occasional assistance.
D3
create a 3D environment to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.



Unit 6 :