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Tuesday 22 September 2015

Week 3 : Year two games design

Last week I introduced the TPS zombie survival game.

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Imagine you are a refugee escaped from a city and headed into remote highlands. The zombies are everywhere and you want to get away from the city and the zombie hordes.

That's the game in essence.

Plan for :-

A game that has 3 areas which are interconnected. Two of the rooms are to explore and the 3rd room contains the zombies (bots).

The first area is the largest and is set in an outside environment with landscaping and grass and some water features.

The Second room is a cave (or house / hut) in the landscaped environment. This is a fairly large area the player needs to explore and maybe find stuff.

The third room is access via a door in this cave or house and  has zombies in their which will will attack the player on sight.

Plan what you think you need for this type of game.

Students will be marked for individual work, NOT for final product. So an excellent game does NOT mean a good grade.
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Now you need to look at this project and divide it into 4 tasks.

1.Project specification
2.Project implementation
3.Project Evaluation
4.Project Presentation

I want a project specification created...

So write down 

What is the project? 

Initial sketches / small scale demo

Who is doing this Project?

Who is target audience?

Why are you doing this project? 

What is time scale of project 



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