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Wednesday 9 September 2015

Excellent blogs by Mark Alexander (gamemaker forums)


For all the Game Developers read these excellent posts I found on GameMaker forums by Mark Alexander

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The Real World Of The Indie Dev Business

Posted by Mark Alexander on 21 August 2015

While I admit that making games for a living with GameMaker:Studio is a fun and interesting way to spend your time, there is unfortunately a large amount of paperwork and legal stuff that has to be done too otherwise you'll face problems later on down the line - like not getting paid! This doesn't get talked about much, so, in this article I'm just going to touch on some of the things that you really should have done if you want to be a "proper" dev and not get into trouble when you finally poke your head out from behind the monitor.

Note that as a UK citizen this advice is written from a UK perspective, but I'll try to keep things as general as possible and I'm pretty sure that you'll have to do the same stuff no matter what country you live in... although some things may be easier/harder depending on your location!

Read more on  : http://www.yoyogames.com/tech_blog/132

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How To Monetise Your GameMaker Game

Posted by Mark Alexander on 28 August 2015

We all know that GameMaker:Studio permits just about anyone to make games and then port them to multiple platforms and that thanks to tools like this there has been a boom in indie gaming. Small studios and hobbyists are now able to get their games out to the world in a way that was unthinkable just a few years ago, and there are more opportunities than ever to make a bit of money from your projects.
However, to a new developer or someone just breaking into publishing for the first time, making money from your work can seem a bit of a daunting task, and it can be difficult to know where to start. In this article we are going to briefly explore some of the options available to you and hopefully give you a starting point for the monetisation of your work.

Read more on  : http://www.yoyogames.com/tech_blog/133

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