Tuesday, 31 January 2017

OO Design Assignment One

Task 1

Object-oriented design is one part of the overall design process and should be seen in this context. Normally object-oriented design would start after completion of the creative phase (development of concepts and ideas) and would be used to flesh out ideas. The object approach can then be used to plan the detailed implementation of a project to ensure that milestones and other parameters are met.

For this assignment you need to understand the purpose of object-oriented design for games

Look at and discuss :-

Concepts and principles: simplified understanding; reusability; maintenance; efficiency; real-world modelling; collaboration and sharing; communication; quality assurance

Game objects: sprites; characters; weapons; rooms; walls; scenery; instances; rewards, eg bonuses, power-ups

Object properties: colour; size; speed; movement; sounds; health; lives

Actions and events: mouse and keyboard events; create; destroy; collision; timers; scoring

Inheritance: parent; child; inherited behaviours and properties; overriding events
Assignment One

Documents this or blog this

Upload document here pls.

Tuesday, 3 January 2017

Getting a job in the games design industry.

Getting a job in the games design industry.



I have been in email correspondence with many ex games design students. Their are a large number of students who are unable to get a job in this industry this is a scary statistic.

I have been scratching my head about how a excellent games design student gets into the games design industry itself?

How do developers recognise new talent?

Do they look at qualifications?

There seems to be no one answer.




Yes qualifications are important, but contacts are more important.

Experience is also very important.

However here comes the catch 22. How do you get experience if you need experience in order to get a job?

I hear this time after time from previous students I have taught.

So how do you get experience when you need experience in order to get the job?


Volunteering is one answer, many student don't like this path as their is no money in the short term. However if a student really is talented then a prospective employer will see this and that student will get a job in time. Its a risk and how do you get bills paid whilst you do this? Well for those students who will be 'signing on' and getting universal credit (as its now called) volunteering is recognised and comes of the the mandatory 5 hours a day a job seeker needs to do in order to get money from the government. So how do you get into volunteering? Well you do some research about games development companies in your area and then you try to link up with them, Email and written mail, Remember people are getting very disconnected from emails these days. Most people just delete unwanted emails and treat them as spam. So write to them! A personal connection may work better!

Develop some games and get them out their. Is for me a better answer. Develop a game and publish it independently. Not cheap and you need money to get it out their.

Steam Greenlight is a good option its $100 initial cost and you can even charge for people to have your game. However who actually uses greenlight? I am a steam user and I have rarely used it. What image does greenlight have? I still think that as a first step it's a good idea.

Google Play : $25 one of fee + up $99 a year afterwards per app (game in our case). However issue here are there is massive fragmentation in the android market.



Apple App store : $99 for Apple Developer Program to get publish any number of apps for one year. However Apple have to approve it first! From the articles I have read Apple tend to reject apps if they find the slightest error.


See this article about comparing them both,

Here is an excellent article by the guardian newspaper on this subject as well




Sunday, 4 December 2016

3D Environment Home page

3D Landscape Concepts

You have been asked to create a 3D environment based on the film 

"Big Trouble in Little China"




Task 2) : Create game environment 



Consider these elements :-

Client brief - This came about last year as you where ask to gamify the film "Killer Klowns from outer space", you wrote the brief then.

Target Audience - Who are you making the game for?

Sketches should be both 2D and 3D

A Prototype of game is question will cover most of the aspect needed and a simple play though level showing example elements that will be used. Don't be afraid to show elements tyhat don't work or are semi-completed. You are showing a prototype not a full working game.

This links to James work : http://jamestedder.net/unit-66-67-3d-modelling-animation/

3D Landscape task 3

3D Landscaping 

Create the 3D environment for the game now.

Here is a YouTube I created to show how to make a basic 3D Environment using the Unreal Engine.






You have created in the art classes  initial sketches of models and landscapes.

From these initial Sketches  and prototypes of game create the full environment.


Consider these elements :-

Client brief - Who is the game for ? Create a description of what you going to create, how many levels, what is going to be in game and if your in a team who is doing what.

Target Audience - Who are you making the game for? Age group etc.

Initial Sketches of game and main characters.

A Prototype of game is question will cover most of the aspect needed and a simple play though level showing example elements that will be used. Don't be afraid to show elements tyhat don't work or are semi-completed. You are showing a prototype not a full working game.


Deadline 29 March for environment

Monday, 21 November 2016

Storytelling Ass2

Task 2)


Now I need a story draft written based on the film "Big trouble in little China"

I want you to work on a story in small group max 3 students, or on your own.  
I want an Intro / Middle / End.  

What Characters do we have? What is their background? 
Where does the story start and end (location)? 

What's the plot? Do some artwork to support this story? Who does what in your team?  

I want a team leader, into writer, artist, plot developer, character developer, and lead writer.  

Consider this list and write who does what in your team?  

The actual story developing with has to be : 

Person in team 500-1000 Words (1 to 2 pages Approx.) 
People 1000 to 2000 Words (2 to 4 Pages ) 
People 2000 to 3000 Words (4 to 6 Pages Approx.)  

Remember I will be using a word counter so I am NOT counting pages.  
In addition I need a plot written (Approx. 250 Words half a page) Some artwork (3 to 4 images, 
not your own if you don't feel talented enough to do it) Also a list of who is doing what in team 
(if you’re on your own say so pls)  

Task 3)

Modify that story in to a game concept, so I need the story made into a script for a game. 

Now you can talk about a game. 

What genre is it?

 Fit the characters in the story you have written into a game. 

What is their role? 

Give me an artist’s impression of the game (do a mock up in Game-maker if you want). 

I need a game story board. (Into screen shot, middle and ends of what the game may look like). 

What are the significant differences from the story you wrote to the game based of this story and why?


Sunday, 6 November 2016

First task story telling

Task 1)



Write a Report about the elements of a story within the film and answer the following questions.

Is Big Trouble in little China based from a book / comic / script or something else. 

Who are the main characters?

Who are the sub-characters?

What are the various emotional themes of all the characters?

What is their motivation?

What and when is the beginnings, middle and end of the film?

What is the relationship of the main characters and does it change and why?

What’s the plot of the film?



Unload the finished work to this page pls (give gdrive links)

Sunday, 23 October 2016

Shapeman

ShapeMan


Right its time to create a game

Create a 2D Maze game with a difference

This game is a pacman variant.

There are 5 basic shapes. Circle, cross, triangle, square and pentagon. 

The enemy characters move from shape to shape (all together at same time). The player can change shape as well. If the player is the same shape as the enemy he/she can kill them. However if they are different the player dies.

As above we see the player is a circle and the enemy are crosses. So the player would die if he is touched by them. However the enemy at some random time in the future changes shape. In the centre a 1 is shown, this shows that the next shape the enemy will take has one side (a circle). So the player needs to time changing shape (his does this by moving around the map to the corners where the 4 basic shapes are), also in the middle at the bottom is a circle.

The player (like pacman) can collect pills for extra score.

I want a funky background track and sound effects.

For a better game add …

More shapes the enemy and play can be
Walls that move and morf.

Theme for this game is abstract..

Hints:
Step 1: Create all sprites needed for game
step 2: Create all sounds / music for games (or get free samples)
step 3: figure out the coding (I will show another week how to do this)
step 4: test as you develop the game.