Sunday, 4 December 2016

3D Landscape task 3

3D Landscaping 

Create the 3D environment for the game now.

Here is a YouTube I created to show how to make a basic 3D Environment using the Unreal Engine.






You have created in the art classes  initial sketches of models and landscapes.

From these initial Sketches  and prototypes of game create the full environment.


Consider these elements :-

Client brief - Who is the game for ? Create a description of what you going to create, how many levels, what is going to be in game and if your in a team who is doing what.

Target Audience - Who are you making the game for? Age group etc.

Initial Sketches of game and main characters.

A Prototype of game is question will cover most of the aspect needed and a simple play though level showing example elements that will be used. Don't be afraid to show elements tyhat don't work or are semi-completed. You are showing a prototype not a full working game.


Deadline 29 March for environment

Monday, 21 November 2016

Storytelling Ass2

Task 2)


Now I need a story draft written based on the film "Big trouble in little China"

I want you to work on a story in small group max 3 students, or on your own.  
I want an Intro / Middle / End.  

What Characters do we have? What is their background? 
Where does the story start and end (location)? 

What's the plot? Do some artwork to support this story? Who does what in your team?  

I want a team leader, into writer, artist, plot developer, character developer, and lead writer.  

Consider this list and write who does what in your team?  

The actual story developing with has to be : 

Person in team 500-1000 Words (1 to 2 pages Approx.) 
People 1000 to 2000 Words (2 to 4 Pages ) 
People 2000 to 3000 Words (4 to 6 Pages Approx.)  

Remember I will be using a word counter so I am NOT counting pages.  
In addition I need a plot written (Approx. 250 Words half a page) Some artwork (3 to 4 images, 
not your own if you don't feel talented enough to do it) Also a list of who is doing what in team 
(if you’re on your own say so pls)  

Task 3)

Modify that story in to a game concept, so I need the story made into a script for a game. 

Now you can talk about a game. 

What genre is it?

 Fit the characters in the story you have written into a game. 

What is their role? 

Give me an artist’s impression of the game (do a mock up in Game-maker if you want). 

I need a game story board. (Into screen shot, middle and ends of what the game may look like). 

What are the significant differences from the story you wrote to the game based of this story and why?


Sunday, 6 November 2016

First task story telling

Task 1)



Write a Report about the elements of a story within the film and answer the following questions.

Is Big Trouble in little China based from a book / comic / script or something else. 

Who are the main characters?

Who are the sub-characters?

What are the various emotional themes of all the characters?

What is their motivation?

What and when is the beginnings, middle and end of the film?

What is the relationship of the main characters and does it change and why?

What’s the plot of the film?



Unload the finished work to this page pls (give gdrive links)

Sunday, 23 October 2016

Shapeman

ShapeMan


Right its time to create a game

Create a 2D Maze game with a difference

This game is a pacman variant.

There are 5 basic shapes. Circle, cross, triangle, square and pentagon. 

The enemy characters move from shape to shape (all together at same time). The player can change shape as well. If the player is the same shape as the enemy he/she can kill them. However if they are different the player dies.

As above we see the player is a circle and the enemy are crosses. So the player would die if he is touched by them. However the enemy at some random time in the future changes shape. In the centre a 1 is shown, this shows that the next shape the enemy will take has one side (a circle). So the player needs to time changing shape (his does this by moving around the map to the corners where the 4 basic shapes are), also in the middle at the bottom is a circle.

The player (like pacman) can collect pills for extra score.

I want a funky background track and sound effects.

For a better game add …

More shapes the enemy and play can be
Walls that move and morf.

Theme for this game is abstract..

Hints:
Step 1: Create all sprites needed for game
step 2: Create all sounds / music for games (or get free samples)
step 3: figure out the coding (I will show another week how to do this)
step 4: test as you develop the game.



Sunday, 18 September 2016

3D Landscape task 2

3D Landscape Concepts

You have been asked to create a 3D environment the first step of this process is initial game sketches.

So using either free hand or using an appropriate software package sketch out (as a top down overview like plan) the environment.

Give sketches also of Clowns, Circus tents, clown weapons and other predominant features as well.

These outline ideas for the 3D environment are forfill the P2/M2/D3 requirement for unit 68


In the art classes you have been tasked to create initial sketches of models and landscapes.

Task 1) Presentation of your initial ideas for the game.

Use initial Sketches  and also prototypes of game to demonstrate this idea. If you are working in groups show the areas of the game you are developing.

This presentation can be  stand-up presentation. Or a video presentation. A document is not an appropriate presentation of the game concept.

Consider these elements :-


Client brief - This came about last year as you where ask to gameify the film "Big Trouble in Little China", you wrote the brief then.

Target Audience - Who are you making the game for?

Sketches should be both 2D and 3D

A Prototype of game is question will cover most of the aspect needed and a simple play though level showing example elements that will be used. Don't be afraid to show elements tyhat don't work or are semi-completed. You are showing a prototype not a full working game.










Monday, 12 September 2016

Assignment 1 : unit 70

Unit 70 P1 and P2


A game engine has varies elements

The famous game Doom was a groundbreaking title; it brought into existence and popularized a new game programming model, the ‘game engine.’ This modular, extensible and tweakable engine design concept allowed gamers and programmers to hack into the game’s core to create new games with new models, scenery, and sounds, or put different twists called ‘mods’ on the existing game material. CounterStrike, Team Fortress, TacOps and Strike Force are among numerous new games created from existing game engines, with most using one of iD’s Quake engines as their basis.

The term ‘game engine’ has come to be a standard part of a gamer’s language. Learners need to have a knowledge and understanding of game engines as all games are developed using either a licensed game engine or a studio bespoke engine. It is therefore vital that learners have both a practical working knowledge and a basic technical understanding of 2D and 3D game engines. Through studying this unit learners should be able to understand the processes involved in the production of 2D and 3D game levels through the use of a game engine, the use of graphics and other game assets required to produce a game level.

P1: learners will describe the purpose of game engines and their advancement over the years. For a merit give some illustrative examples.

In simple terms look at the What is the purpose of a game engine?

How have game engines evolved over time. So for unreal from version 1 to version 2 to version 3 and now 4, what are the differences? When and how did they take place. Choose at leat 3 game engines that have evolved over time. 

The evidence produced will describe the purpose of 2D, 3D and mobile game engines, though for this grade the evidence will not be related to examples of particular game engines. Learners should also describe how game engines have helped game enthusiasts to develop and create their own game mods and how this has led to mod teams being funded by game developers. As a minimum to achieve this grade learners must provide correct and substantially complete descriptions of the purpose of a game engine, and must mention graphic rendering, collision detection, artificial intelligence, sound and physics. A pass grade learner might note, ‘A game engine is the core component of a video game. It handles rendering which allows us to see the models in the game world. It basically puts everything in the game together so it can be viewed on screen.’

P2: learners will provide correct and substantially complete descriptions of components of game engines. For a merit give some illustrative examples.

In simple terms look as "graphic rendering, animation systems, systems, artificial intelligence and middleware" descibe what they are and compare them in different game engines. How are they used in game give and example for each element.

The evidence produced will describe components of game engines and must mention , though at this grade the evidence will not be related through examples to particular game engines. As a minimum to achieve this grade, learners must provide correct descriptions of components of game engines, graphic rendering, animation systems, systems, artificial intelligence and middleware. For example, a learner might note, ‘In computer graphics the renderer is viewed as one of the most important parts. The renderer allows us to see the models in the game world. It basically puts all the graphics features in the game together so it can be viewed on screen. With so much to do it needs a lot of processing power. It is the part that is most often criticised when viewed by those playing the game, as graphics can play a key role in how commercially successful a game will become.’

Handin 23/10/17

To Flap or not to Flap?



Flappy birds is a 2D Physics side scrolling game. Its a basic concept of keeping a bird flying through a series of obstacles that get increasingly harder and harder. The point is to keep the bird in the air as long as possible with crashing. Score is related to time. Its a perfect mobile gaming product, where most people want to play a simple 'coffee time' games on their smartphone. For such a basic game concept its sales which has been as high as $50,000 per day on app store alone

This game has since been removed from the app store, the reasons be the intense media attention the Vietnamese artist and programmer Dong Nguyen was getting. Also possible because the addiction it was causing in certain people. 

However it has many critics...

The app was criticized by the Huffington Post, which described it as an "insanely irritating, difficult and frustrating game which combines a super-steep difficulty curve with bad, boring graphics and jerky movement". 

IGN gave the game a mediocre score of 5.4 out of 10, quipping that the game is as addictive as it was shallow.