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Tuesday 2 February 2016

The BAD use of Gamification


 
I was recently forwarded this YouTube video and it shows how the Chinese government along with Tencent  (yes they own Riot Gaming and are major shareholders in Epic and Blizzard) have created what is currently an opt-in social media system but will be COMPULSORY in 2020. At first I thought this was a hoax. However it is not, its real.

"Someone who plays video games for 10 hours a day, for example, would be considered an idle person, and someone who frequently buys diapers would be considered as probably a parent, who on balance is more likely to have a sense of responsibility," Li Yingyun, Sesame's technology director told Caixin, a Chinese magazine, in February.

This person would have less points than a productive person with a job and would be scored accordingly. What does these points mean? Well all that is conjecture at the moment. However the picture painted by 'extra credits' YouTube paints a bleak picture indeed. A picture of social peer pressure been used to manipulate the masses to the tune of a Government model.

http://www.bbc.co.uk/news/world-asia-china-34592186

Is the BBC's view of it, which is less subjective.

What do you think?

Reply to my post with your thoughts..





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