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Thursday 26 March 2015

Easter Break : Game Script help (session three).

Right then lets do a bit of recap

We have a card deck and a random card deck now

Now What?

Well lets talk about the game.

We have 4 players. 3 AI players and one person (you).

Its a blackjack (type) game so its first to 21 (or nearest to 21) without going over 21.

Each player starts with 2 cards.

Then each player decides whether they take (twist) another card. Its a risk, this is the important part of the game.

If a player has a 15 points of cards should they twist or should they twist.

In my game I use simple system

if aiplayersscore < 16
{
  they get a card
}

Now the above IS NOT gmscript.

What we need first is a way of holding the totalvalue of each players hand

handvalue[1] = 0;
handvalue[2] = 0;
handvalue[3] = 0;
handvalue[4] = 0;

Each Players hand value is set to 0 at beginning, this will change each round, also handvalue is a global variable.

Also each player has a set of cards and we need to store it as well.

Player 1 gets 2 cards
Player 2 gets 2 cards
Player 3 gets 2 cards
Player 4 gets 2 cards

So at the beginning of round 8 cards are given out.

So lets put this in coding speak.

playercards[1] =  deck[1];
playercards[2] =  deck[2];

Playercards is the players(as in your) cards and we get first 2 cards from the deck (which remember is random card deck).

Then the 3 AI players get 2 cards each

AIplayercard[1,1] = deck[3];

AIplayercard[2,1] = deck[5];

AIplayercard[3,2] = deck[8];

I have missed some code here. What have I missed?

But in English AIplayer [aiplayernumber,cardnumber]






 switch AIplayercard[aiplayernumber,cardnumber]
          {
          case "a" : Score[i,0] += 11;
          break;
          case "0" :
          case "k" :
          case "q" :
          case "j" : Score[i,0] += 10;
          break;
          case "1" : Score[i,0] += 1; break;
          case "2" : Score[i,0] += 2; break;
          case "3" : Score[i,0] += 3; break;
          case "4" : Score[i,0] += 4; break;
          case "5" : Score[i,0] += 5; break;
          case "6" : Score[i,0] += 6; break;
          case "7" : Score[i,0] += 7; break;
          case "8" : Score[i,0] += 8; break;
          case "9" : Score[i,0] += 9; break;
          }

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