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Sunday 25 January 2015

Story Telling

Games design

Story Telling in Games

A story adds depth to a game, it's what makes the player come back again and again to play the same bit hoping to gets through a difficult section so they can see what happens next.

In marketing terms its called a 'hook'.

The better the story (or narrative) the better or bigger the 'hook' is.

Look at these articles :


Task One:
Create a list of your top ten games, of these top ten which have really good storylines? Write this in your blog and publish this list.

Task Two:
Give some examples of games that do not have stories. Is there such a thing?
Who plays them and why? Blog this.

Task Three:
What is the difference between a story that is used in a game versus a story used for a book or film?
Blog your thoughts.

Task Four:
Linear and Non-Linear Game line? What does this  mean and how can it impact on storytelling in games?

Just something funny I found researching this work.

'gameradars' review found that back in 2002, Greece enacted law 3037 to undercut illegal gambling, establishing a blanket ban on all devices that contain "electronic mechanisms and software". That applied to both citizens and foreigners, so bringing your Gameboy on your Athens vacation could land you in jail for a year. The EU promptly slapped the government of Greece with an injunction for being dumb, and the ban was allowed to quietly lapse three years later.






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