My Games Design Journey started in 2009. I was a computing
lecturer at a local college in the east midlands in the UK. There was no such
thing as games design back then. It didn’t exist in my college or in any
college I knew.
I had a creative flair and enjoyed playing computer games. I
was at that time a huge World of Warcraft player. I spent much of my spare time
playing that game.
My first attempt at teaching games design was at a night session
to adults teaching flash animation and using that to make simple games. The first
classes I ever taught were to do a flash based space invaders game (see
screenshot below). However flash is not an easy games design platform to use or
deliver with.
I was always on the hunt for a better games development
platform and then I discovered Mark Overmars Game Maker (version 6
back then) and ever since that day I have been using Game Maker (in all
its variants). Its a great way to 'introduce' games design to students.
|
Gamemaker with my version of the classic 'Manic Miner'
loaded up and ready to play! |
|
This is 'manicminer' ready to be ported to android
systems. |
From 2D to 3D and beyond
The next step was to move from 2D games such as platform
games and shoot them up to full 3D FPS type games like 'Call of Duty" etc.
I came across UDK (Unreal Development Kit) fairly early on. I found its
interface simple and intuitive. Also for student who hate coding the
'kismet' system is excellent. However after doing some research I discovered
Unity. Which is an excellent all round development tool
(although it does not produce as polished games as UDK can).
Then I discovered Unreal 4 Engine to develop games and now mainly
use Unity and have created many games with it. I have also been using Maya to
create all my 3D models in (once again I prefer Maya to 3D Studio Max).
Along the way I became a
PhD Research student
I am also a PhD research student based at SGI Coventry
University (Serious
Games institute) .
Doing research into embedding mathematics into games design.
A recent paper I have presented and published is
Serendipitous
learning & serious games: A Pilot Study
This pilot study explores the use of serendipitous learning
of mathematics in a group of Further Education students. Data was gathered from
28 students within a computer games design unit on a computer science course.
The data was gathered using both quantitative and qualitative methods. The
findings indicated that even at this early stage that student's view of
mathematics had changed in a positive direction and students had learned
mathematics during this process. The data analysis showed that further research
into serendipitously embedding mathematics with a games design unit is of value
and worth pursuing.
Nice website
ReplyDeleteCan you teach me how to make these games as I am very impressed. Pls
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