Sunday, 18 September 2016

3D Landscape task 2

3D Landscape Concepts

You have been asked to create a 3D environment the first step of this process is initial game sketches.

So using either free hand or using an appropriate software package sketch out (as a top down overview like plan) the environment.

Give sketches also of Clowns, Circus tents, clown weapons and other predominant features as well.

These outline ideas for the 3D environment are forfill the P2/M2/D3 requirement for unit 68


In the art classes you have been tasked to create initial sketches of models and landscapes.

Task 1) Presentation of your initial ideas for the game.

Use initial Sketches  and also prototypes of game to demonstrate this idea. If you are working in groups show the areas of the game you are developing.

This presentation can be  stand-up presentation. Or a video presentation. A document is not an appropriate presentation of the game concept.

Consider these elements :-


Client brief - This came about last year as you where ask to gameify the film "Big Trouble in Little China", you wrote the brief then.

Target Audience - Who are you making the game for?

Sketches should be both 2D and 3D

A Prototype of game is question will cover most of the aspect needed and a simple play though level showing example elements that will be used. Don't be afraid to show elements tyhat don't work or are semi-completed. You are showing a prototype not a full working game.










Monday, 12 September 2016

Assignment 1 : unit 70

Unit 70 P1 and P2


A game engine has varies elements

The famous game Doom was a groundbreaking title; it brought into existence and popularized a new game programming model, the ‘game engine.’ This modular, extensible and tweakable engine design concept allowed gamers and programmers to hack into the game’s core to create new games with new models, scenery, and sounds, or put different twists called ‘mods’ on the existing game material. CounterStrike, Team Fortress, TacOps and Strike Force are among numerous new games created from existing game engines, with most using one of iD’s Quake engines as their basis.

The term ‘game engine’ has come to be a standard part of a gamer’s language. Learners need to have a knowledge and understanding of game engines as all games are developed using either a licensed game engine or a studio bespoke engine. It is therefore vital that learners have both a practical working knowledge and a basic technical understanding of 2D and 3D game engines. Through studying this unit learners should be able to understand the processes involved in the production of 2D and 3D game levels through the use of a game engine, the use of graphics and other game assets required to produce a game level.

P1: learners will describe the purpose of game engines and their advancement over the years. For a merit give some illustrative examples.

In simple terms look at the What is the purpose of a game engine?

How have game engines evolved over time. So for unreal from version 1 to version 2 to version 3 and now 4, what are the differences? When and how did they take place. Choose at leat 3 game engines that have evolved over time. 

The evidence produced will describe the purpose of 2D, 3D and mobile game engines, though for this grade the evidence will not be related to examples of particular game engines. Learners should also describe how game engines have helped game enthusiasts to develop and create their own game mods and how this has led to mod teams being funded by game developers. As a minimum to achieve this grade learners must provide correct and substantially complete descriptions of the purpose of a game engine, and must mention graphic rendering, collision detection, artificial intelligence, sound and physics. A pass grade learner might note, ‘A game engine is the core component of a video game. It handles rendering which allows us to see the models in the game world. It basically puts everything in the game together so it can be viewed on screen.’

P2: learners will provide correct and substantially complete descriptions of components of game engines. For a merit give some illustrative examples.

In simple terms look as "graphic rendering, animation systems, systems, artificial intelligence and middleware" descibe what they are and compare them in different game engines. How are they used in game give and example for each element.

The evidence produced will describe components of game engines and must mention , though at this grade the evidence will not be related through examples to particular game engines. As a minimum to achieve this grade, learners must provide correct descriptions of components of game engines, graphic rendering, animation systems, systems, artificial intelligence and middleware. For example, a learner might note, ‘In computer graphics the renderer is viewed as one of the most important parts. The renderer allows us to see the models in the game world. It basically puts all the graphics features in the game together so it can be viewed on screen. With so much to do it needs a lot of processing power. It is the part that is most often criticised when viewed by those playing the game, as graphics can play a key role in how commercially successful a game will become.’

Handin 23/10/17

To Flap or not to Flap?



Flappy birds is a 2D Physics side scrolling game. Its a basic concept of keeping a bird flying through a series of obstacles that get increasingly harder and harder. The point is to keep the bird in the air as long as possible with crashing. Score is related to time. Its a perfect mobile gaming product, where most people want to play a simple 'coffee time' games on their smartphone. For such a basic game concept its sales which has been as high as $50,000 per day on app store alone

This game has since been removed from the app store, the reasons be the intense media attention the Vietnamese artist and programmer Dong Nguyen was getting. Also possible because the addiction it was causing in certain people. 

However it has many critics...

The app was criticized by the Huffington Post, which described it as an "insanely irritating, difficult and frustrating game which combines a super-steep difficulty curve with bad, boring graphics and jerky movement". 

IGN gave the game a mediocre score of 5.4 out of 10, quipping that the game is as addictive as it was shallow.